A couple of weeks ago we published a paper about the influence of challenge and threat appraisal on performance of gamers (Counter-Strike: Global Offensive). One important thing that we found was that the best players are more self-confident and achieve higher scores because they are able to achieve high physiological arousal compared to weaker players.
We feel so fortunate to receive enormous positive feedback from the gaming community, media, and other researchers. We seriously think that there is a need for League of Esports & Gaming Scientists (LEGS) that would unite the efforts of scholars who believe that a wide range of research on gaming is needed that goes beyond the typical problems of addiction and aggression related to gaming. We would be very happy to get in touch with everyone who has a similarly open-minded approach towards esports and gaming. We believe that such an initiative has LEGS ;)
Please find below a short summary from Polish Press Agency that covers our research.
We feel so fortunate to receive enormous positive feedback from the gaming community, media, and other researchers. We seriously think that there is a need for League of Esports & Gaming Scientists (LEGS) that would unite the efforts of scholars who believe that a wide range of research on gaming is needed that goes beyond the typical problems of addiction and aggression related to gaming. We would be very happy to get in touch with everyone who has a similarly open-minded approach towards esports and gaming. We believe that such an initiative has LEGS ;)
Please find below a short summary from Polish Press Agency that covers our research.
"A lot of negative stereotypes have grown up about e-sports and gamers, which obscure positive aspects of gaming such as teamwork. Research on e-sports has been conducted by scientists from the Adam Mickiewicz University in Poznań, who will study the influence of emotions on gamers and the effectiveness of their performance.
Research on esports with the participation of Counter-Strike: Global Offensive and football video game FIFA players, in the Health Psychophysiology Laboratory has been conducted by Maciej Behnke, a graduate of the Academy of Physical Education, and his PhD supervisor interested in the psychophysiology of emotions, Prof. Lukasz Kaczmarek, privately - a fan of video games. The research is financed from the funds of the Department of Psychology and Cognitive Science of Adam Mickiewicz University and a grant from the National Science Centre.
For research on esports, scientists use a complex methodology of psychophysiological laboratory experiments. Apart from the game results (e.g., number of goals scored), physiological signals (e.g., heart rate or blood flow), facial expression or motor activity of the body are recorded.
Behnke and Kaczmarek believe that universities should play a much greater role in the developing world of esports. As they emphasize, stereotypical thinking about gamers dominates. These stereotypes concern addiction and aggression that are related to gaming. Such stereotypes obscure obvious positive effects of playing games, such as building new social relations, learning teamwork, setting long-term goals, or simply enjoyable and relaxing leisure time.
As psychologists argue, video games are becoming more and more popular as a form of entertainment and cultural phenomenon, and scientists must study their possible negative and positive consequences. "The gaming situation creates excellent, controllable conditions for testing many general psychological problems. Research on gamers allows us to show general mechanisms that influence human behavior, such as the influence of emotions on the effectiveness of action. Scientific research should inform how to make the best use of games in the future, e.g. for shaping effective methods of regulating emotions – suggest researchers from Poznań."
(PAP - Science in Poland), translated automatically with DeepL
Research on esports with the participation of Counter-Strike: Global Offensive and football video game FIFA players, in the Health Psychophysiology Laboratory has been conducted by Maciej Behnke, a graduate of the Academy of Physical Education, and his PhD supervisor interested in the psychophysiology of emotions, Prof. Lukasz Kaczmarek, privately - a fan of video games. The research is financed from the funds of the Department of Psychology and Cognitive Science of Adam Mickiewicz University and a grant from the National Science Centre.
For research on esports, scientists use a complex methodology of psychophysiological laboratory experiments. Apart from the game results (e.g., number of goals scored), physiological signals (e.g., heart rate or blood flow), facial expression or motor activity of the body are recorded.
Behnke and Kaczmarek believe that universities should play a much greater role in the developing world of esports. As they emphasize, stereotypical thinking about gamers dominates. These stereotypes concern addiction and aggression that are related to gaming. Such stereotypes obscure obvious positive effects of playing games, such as building new social relations, learning teamwork, setting long-term goals, or simply enjoyable and relaxing leisure time.
As psychologists argue, video games are becoming more and more popular as a form of entertainment and cultural phenomenon, and scientists must study their possible negative and positive consequences. "The gaming situation creates excellent, controllable conditions for testing many general psychological problems. Research on gamers allows us to show general mechanisms that influence human behavior, such as the influence of emotions on the effectiveness of action. Scientific research should inform how to make the best use of games in the future, e.g. for shaping effective methods of regulating emotions – suggest researchers from Poznań."
(PAP - Science in Poland), translated automatically with DeepL